package gameSocketer.socketParsers
{
	import flash.events.EventDispatcher;
	import flash.utils.ByteArray;

	public class SocketParserBase extends EventDispatcher
	{
		protected var launch:ByteArray;
		protected var tempArray:ByteArray=new ByteArray();
		protected var tempObj:Object;
		
		public function SocketParserBase()
		{
			launch = BlackJack.socketer.revData;
		}
		public function parseData(length:int=0):void{
			throw new Error("need override!!!!!!!!!!!!!!!!!!!!!!");
		}
	}
}